> And to anyone with a decent 3d card the option is useless. (sorry - all emails will be trashed due to spamming) Not on my server and I wasn't sure if my newsreader had aborted ![]() Had to reduce the cross-posting because some of the groups are (Sorry if this gets posted more than once but I got errors and ![]() Percentage because I just cannot afford a card that will run Percentage of sales for the prestige of comparing their game'sĪppearance favourably with other recent games. Presumably game developers are prepared to lose a This means supporting the LOWEST resolutions (320x240, 400x300, 512x384) and being able to disable ALL graphics effects (texture filtering, mipmapping, weather, etc, etc, etc). Learn to develop on more realistic machines that cover as MUCH spectrum as possible and include as MUCH backwards compatibility as you possibly can. >Exactly! I shouldn't HAVE to upgrade every time I new game comes out! But of course most game developers don't give a shit about this and will continue to blindly develop games on their "state-of-the-art" leading-edge PCs with GBs of RAM, 1GHz+ CPUs, etc, etc, etc. It's extremely likely that the speed savingsįrom a smaller download to the card will outweigh the time that itĪs I said before, you don't seem to understand the relevant Disable bilinear texture filtering and mipmapping, and frame rate will increase-period. ANY calculation-whether done by the 3D accelerator "hardware" card or the CPU "hardware" is still another calculation to perform, which counts against frame rate. > increase" belies a fundamental misunderstanding of the issues > level to use is the primary element involved in any "performance > The fact that you believe the calculation that determines the mip > causes smaller downloads to the card because it can use a lower > that it can cause 33% more texture usage and multiple texture > The only real performance consideration is In general, I would be more than happy to discuss them with you.īut please let the mipmapping crusade die. Now, if you have any substantial comments on Thief 2 or the engine ![]() > What's with the lack of word/line wrap? How annoying. > (what's with the lack of newlines? how annoying.) Weighed against the time involved to implement, test, andĭebug said option - so its utility would have be substantial. Performance increase on hardware that's capable of running the game.Īnd even if it _did_ provide an increase in performance onĬertain hardware, the inclusion of the option would have be Remember the old saying: you're only as strong as your weakest link.īasically, disabling mip-mapping will not provide any substantial Consumers with older hardware shouldn't be penalized because the game developer has better hardware and don't properly and thoroughly test their games on lower-end systems for maximum compatibility and performance. It's all about performance vs realism when it comes to computer game programming. I've noticed substantial frame rate increase with these disabled. Increase" belies a fundamental misunderstanding of the issues Level to use is the primary element involved in any "performance The fact that you believe the calculation that determines the mip In more typical cases, itĬauses smaller downloads to the card because it can use a lower That it can cause 33% more texture usage and multiple textureĭownloads to the card - worst case. The only real performance consideration is ![]() The calculation for determining at which mipmap level to draw isĪbsolutely trivial. > Think about it: if multiple resolutions of the same texture need to be applied at different distances, which do you think will take less calculation: one resolution at ALL distances or having to figure out when to switch between 64圆4-, 128x128-, and 256x256-resolution textures? That there is no performance to be gained by disabling it. > Nothing is free it still takes processing power to do bilinear texture filtering (and mipmapping).īy "free", I mean that it happens in the hardware of the card, and AFAIK, bilinear texture filtering is _free_ on virtually all video
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